A 3D model from a photo
A textured 3D mesh, rigged if asked.
Synopsis
motif mesh [image] [--rig] [options]
Example
A person as a textured 3D mesh with a skeleton.
motif mesh figure.jpg --rig


Options
| Flag | What it does |
|---|---|
--body |
Reconstruct a human body. |
--objects <object> |
Reconstruct every instance of one named object. |
--rig |
Rig the mesh with a skeleton for animation. |
--tier <tier> |
Trade cost against quality: fast, balanced, quality. |
--dry-run |
Validate and price the call without running it. |
It also takes the common options.
Models and price
Motif picks the Model for the Tier. Prices are per image where a Model has one; any other shows how it is billed. A rate that depends on the size of the file or the length of the clip is a rate, not a total, so check it with a dry run.
| Model | Chosen at | Price |
|---|---|---|
| TRELLIS 2 | Balanced | $0.300 |
| SAM 3D Body | Balanced, with --body |
$0.02 per unit |
| SAM 3D Objects | Balanced, with --objects |
$0.02 per unit |
| Meshy v7 Image to 3D | Quality | $1.20/generation at the default textured model |
| Hunyuan3D v3 Image to 3D | Quality | $0.375 |
Dry run
Check the cost before you spend. The output path is where the file would go.
motif mesh figure.jpg --rig --dry-run --fields cost,costBasis,output
{
"cost": 1.4,
"costBasis": "projected",
"output": "figure-mesh.glb"
}